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Nfs underground 2
Nfs underground 2






nfs underground 2

Parts list (taken from the Data\Underground2\Parts_Racer. Manufacturer and secondary logos are found at FRONTEND\FRONTB.LZCĬar name text strings are found at LANGUAGES\.BIN CarTypeInfos (wheel positions and sizes, stock color, performance).The data needed for the car are in these two nodes: optional-)Ĭar data such as wheel positions, parts list, perfomance and such are stored in GLOBAL\GLOBALB.LZC. ├ PARTS_ANIMATIONS.BIN (part animations for doors, hoods, etc. With Kelly Brook, Brooke Burke, Laura Ainsley, Sharon Alexander. How do NFSU2 cars work?Cars in NFSU2 are comprised this way: Need for Speed: Underground 2: Directed by Chuck Osieja, Tom Raycove. Car Sound Tuner - script that allows for changing the cars' sounds via ini files.CV Injector - tool to inject a collision volume into a mesh, to prevent instances of scraping.Remember to have NFSU2 Unlimiter installed to get addons to work properly. So here if you put 100 savefile by simply downloading from the internet, and when you restart the game, and when you load the game, then. Some image editing program able to open/save. When you complete some missions then, those details will save on the Need for Speed Underground 2 save file which is located in the Game folder C:\Users\yourcomputerusername\Documents\NFS Underground 2.ZModeler 1.07b (modelling program) or some modelling program capable of exporting to.

nfs underground 2

Binary - to edit the game database contained in GLOBALB.lzc, also can edit strings, import/export textures from.NFSCarToolkit - to compile geometry, textures.General Information ^(note: the previous version of this documentation, which revolved around the old mod tools, can be found here)

nfs underground 2

This is a good game but lacks that little thing that makes it great, a 7 out of 10.General Information | Tutorials | Parts and files While you can pimp the car with many visuals, I find the selection of Roof Scoops and Side Mirrors lacking (maybe it's just me but I don't like the overall look of the cars with practically all of the options).

nfs underground 2

The difficulty levels also lacks some sense, easy and medium is almost too easy and hard is indeed HARD, I found myself unable to beat the opponents in one of the URL races even with a maxed out car at that given point in the game (granted it's wasn't the fastest car money can buy in the game nor had i fiddled with with it, but still I should be able to at least hang on to them). In fact there isn't much different between Underground and Underground 2, Underground 2 misses the exactly same things as Underground, mainly that you can't damage the car in anyway, but this is a general thing for NfS games up to this point (bar Porsche). The graphics and sounds has of cause improved but in the game play and last ability categories it hasn't change much. This game is not very different from NfS:Underground (nor should it be) except that it's a new town and you have more cars and visuals to choose from (to be expected) and a few new types of races (street X and a new Drift variant). Starting up from where Underground left, you arrive in Bayview and must once again start from scratch by pimping and enhancing your ride and rise through the ranks.








Nfs underground 2